AI Insights · Timothy · October 2021
Top 5 Boxing Games on iOS in Czech Republic Q3 2021
Discover the performance trends of the top 5 boxing games on iOS in the Czech Republic during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 boxing games on iOS in the Czech Republic showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance based on data from Sensor Tower.
Real Boxing 2 by Vivid Games S.A. saw a notable increase in revenue, peaking at approximately $80 in the week of September 6. Downloads were highest in mid-July with 238, but fluctuated significantly throughout the quarter, ending with 80 in the last week of September. Active users also showed variability, peaking at 340 in mid-July before dropping to 139 by the end of September.
EA SPORTS™ UFC® from Electronic Arts maintained relatively steady revenue, reaching a high of $95 in the first week of August. Downloads peaked at 148 in late July and showed a similar trend of fluctuation, closing the quarter with 54 downloads. Active users were consistently high, peaking at 508 in late July before gradually declining to 341 by the end of the quarter.
Swipe Fight! by BoomBit, Inc. experienced a surge in downloads in early August, hitting 350, but saw a significant drop thereafter, ending with 16 downloads in the final week of September. Active users mirrored this trend, peaking at 460 in early August and then decreasing to 48 by the end of the quarter.
Slap Kings from Lion Studios had a gradual increase in revenue, reaching up to $38 in the week of September 20. Downloads were highest in early July with 123 and showed a downward trend, ending with 33 by the end of September. Active users peaked at 528 in early July and then declined, closing the quarter with 210.
I, The One - Fighting Games by Azur Interactive Games Limited showed a variable revenue trend, peaking at $31 in the last week of August. Downloads were highest in the last week of September with 53. Active users remained relatively stable, peaking at 505 at the beginning of the quarter and ending with 320.
These insights highlight the dynamic nature of the mobile gaming market in the Czech Republic. For more detailed analytics and trends, visit Sensor Tower.